There’s Nothing Racist about Steam.

Disir

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Sep 30, 2011
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The ADL wants to gentrify gaming spaces, and they’re using shoddy research to do it.

The Anti-Defamation League (ADL) published a report recently claiming that Steam, the world’s most popular platform for video games, is a hotbed of racism. “[T]he Steam platform is among the growing list of virtual spaces where one can encounter extremist activity,” according to the ADL. “It was disturbingly easy for ADL’s researchers to locate Steam users who espouse extremist beliefs, using language associated with white supremacist ideology and subcultures, including key terms, common numeric hate symbols, and acronyms.”
The report is the culmination of the ADL’s 2019 Gamer Survey, which found that two-thirds of online gamers in the United States experience “severe” harassment. The survey also claims that, “23% of respondents were exposed to extremist white supremacist ideology in online games.”

Remarkably, the ADL’s survey only sampled 1,045 correspondents, a small fraction of Steam’s billion-plus user base; of that, the ADL deliberately oversampled minorities. This survey, which conflates what gamers might refer to as “toxic behavior” (i.e., being yelled at over voice chat and called mean things) with extremism, begins with an agenda: how do we turn the world’s largest gaming platform into a safe space for PC/liberal gaming minorities? How do we gentrify gaming spaces?

The ADL’s deliberate failure to acknowledge and recognize context stems from a deeper instinct: the organization refuses to see gamers as people. This dehumanizing tendency allows them to ignore nuance, social and cultural complexity, norm-governance, and accountability systems that already exist in our communities. To the ADL, gamers are just empty, thoughtless vessels that transmit hateful images, utterly unworthy of consideration.

And that’s why the ADL is coming for Steam—because it’s where the gamers gather.

FFS, Seriously? I'm on Steam. This is ridiculously stupid.
 
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Some agencies need to review themselves.

Matthew 7:3
"And why beholdest thou the mote that is in thy brother's eye, but considerest not the beam that is in thine own eye?"
American Standard Version

*****SMILE*****



:)
 
The ADL wants to gentrify gaming spaces, and they’re using shoddy research to do it.

The Anti-Defamation League (ADL) published a report recently claiming that Steam, the world’s most popular platform for video games, is a hotbed of racism. “[T]he Steam platform is among the growing list of virtual spaces where one can encounter extremist activity,” according to the ADL. “It was disturbingly easy for ADL’s researchers to locate Steam users who espouse extremist beliefs, using language associated with white supremacist ideology and subcultures, including key terms, common numeric hate symbols, and acronyms.”
The report is the culmination of the ADL’s 2019 Gamer Survey, which found that two-thirds of online gamers in the United States experience “severe” harassment. The survey also claims that, “23% of respondents were exposed to extremist white supremacist ideology in online games.”

Remarkably, the ADL’s survey only sampled 1,045 correspondents, a small fraction of Steam’s billion-plus user base; of that, the ADL deliberately oversampled minorities. This survey, which conflates what gamers might refer to as “toxic behavior” (i.e., being yelled at over voice chat and called mean things) with extremism, begins with an agenda: how do we turn the world’s largest gaming platform into a safe space for PC/liberal gaming minorities? How do we gentrify gaming spaces?

The ADL’s deliberate failure to acknowledge and recognize context stems from a deeper instinct: the organization refuses to see gamers as people. This dehumanizing tendency allows them to ignore nuance, social and cultural complexity, norm-governance, and accountability systems that already exist in our communities. To the ADL, gamers are just empty, thoughtless vessels that transmit hateful images, utterly unworthy of consideration.

And that’s why the ADL is coming for Steam—because it’s where the gamers gather.

FFS, Seriously? I'm on Steam. This is ridiculously stupid.



Has anybody blamed Trump yet?
 
The implied claim of the OP's article is that only the gentrified oppose white supremacism.

It reads to me like someone running interference for white supremacism, by implying how only those awful gentrified liberals oppose it, and that normal aw shucks good ol' American folks are just fine with white supremacism.
 
The implied claim of the OP's article is that only the gentrified oppose white supremacism.

It reads to me like someone running interference for white supremacism, by implying how only those awful gentrified liberals oppose it, and that normal aw shucks good ol' American folks are just fine with white supremacism.

Do you use Steam?
 
The ADL wants to gentrify gaming spaces, and they’re using shoddy research to do it.

The Anti-Defamation League (ADL) published a report recently claiming that Steam, the world’s most popular platform for video games, is a hotbed of racism. “[T]he Steam platform is among the growing list of virtual spaces where one can encounter extremist activity,” according to the ADL. “It was disturbingly easy for ADL’s researchers to locate Steam users who espouse extremist beliefs, using language associated with white supremacist ideology and subcultures, including key terms, common numeric hate symbols, and acronyms.”
The report is the culmination of the ADL’s 2019 Gamer Survey, which found that two-thirds of online gamers in the United States experience “severe” harassment. The survey also claims that, “23% of respondents were exposed to extremist white supremacist ideology in online games.”

Remarkably, the ADL’s survey only sampled 1,045 correspondents, a small fraction of Steam’s billion-plus user base; of that, the ADL deliberately oversampled minorities. This survey, which conflates what gamers might refer to as “toxic behavior” (i.e., being yelled at over voice chat and called mean things) with extremism, begins with an agenda: how do we turn the world’s largest gaming platform into a safe space for PC/liberal gaming minorities? How do we gentrify gaming spaces?

The ADL’s deliberate failure to acknowledge and recognize context stems from a deeper instinct: the organization refuses to see gamers as people. This dehumanizing tendency allows them to ignore nuance, social and cultural complexity, norm-governance, and accountability systems that already exist in our communities. To the ADL, gamers are just empty, thoughtless vessels that transmit hateful images, utterly unworthy of consideration.

And that’s why the ADL is coming for Steam—because it’s where the gamers gather.

FFS, Seriously? I'm on Steam. This is ridiculously stupid.



Has anybody blamed Trump yet?
Why? Are you gong to fight for his honor?
 
The ADL wants to gentrify gaming spaces, and they’re using shoddy research to do it.

The Anti-Defamation League (ADL) published a report recently claiming that Steam, the world’s most popular platform for video games, is a hotbed of racism. “[T]he Steam platform is among the growing list of virtual spaces where one can encounter extremist activity,” according to the ADL. “It was disturbingly easy for ADL’s researchers to locate Steam users who espouse extremist beliefs, using language associated with white supremacist ideology and subcultures, including key terms, common numeric hate symbols, and acronyms.”
The report is the culmination of the ADL’s 2019 Gamer Survey, which found that two-thirds of online gamers in the United States experience “severe” harassment. The survey also claims that, “23% of respondents were exposed to extremist white supremacist ideology in online games.”

Remarkably, the ADL’s survey only sampled 1,045 correspondents, a small fraction of Steam’s billion-plus user base; of that, the ADL deliberately oversampled minorities. This survey, which conflates what gamers might refer to as “toxic behavior” (i.e., being yelled at over voice chat and called mean things) with extremism, begins with an agenda: how do we turn the world’s largest gaming platform into a safe space for PC/liberal gaming minorities? How do we gentrify gaming spaces?

The ADL’s deliberate failure to acknowledge and recognize context stems from a deeper instinct: the organization refuses to see gamers as people. This dehumanizing tendency allows them to ignore nuance, social and cultural complexity, norm-governance, and accountability systems that already exist in our communities. To the ADL, gamers are just empty, thoughtless vessels that transmit hateful images, utterly unworthy of consideration.

And that’s why the ADL is coming for Steam—because it’s where the gamers gather.

FFS, Seriously? I'm on Steam. This is ridiculously stupid.
My brother is a gamer and he told me he gets racist comments all the time.
 
The ADL wants to gentrify gaming spaces, and they’re using shoddy research to do it.

The Anti-Defamation League (ADL) published a report recently claiming that Steam, the world’s most popular platform for video games, is a hotbed of racism. “[T]he Steam platform is among the growing list of virtual spaces where one can encounter extremist activity,” according to the ADL. “It was disturbingly easy for ADL’s researchers to locate Steam users who espouse extremist beliefs, using language associated with white supremacist ideology and subcultures, including key terms, common numeric hate symbols, and acronyms.”
The report is the culmination of the ADL’s 2019 Gamer Survey, which found that two-thirds of online gamers in the United States experience “severe” harassment. The survey also claims that, “23% of respondents were exposed to extremist white supremacist ideology in online games.”

Remarkably, the ADL’s survey only sampled 1,045 correspondents, a small fraction of Steam’s billion-plus user base; of that, the ADL deliberately oversampled minorities. This survey, which conflates what gamers might refer to as “toxic behavior” (i.e., being yelled at over voice chat and called mean things) with extremism, begins with an agenda: how do we turn the world’s largest gaming platform into a safe space for PC/liberal gaming minorities? How do we gentrify gaming spaces?

The ADL’s deliberate failure to acknowledge and recognize context stems from a deeper instinct: the organization refuses to see gamers as people. This dehumanizing tendency allows them to ignore nuance, social and cultural complexity, norm-governance, and accountability systems that already exist in our communities. To the ADL, gamers are just empty, thoughtless vessels that transmit hateful images, utterly unworthy of consideration.

And that’s why the ADL is coming for Steam—because it’s where the gamers gather.

FFS, Seriously? I'm on Steam. This is ridiculously stupid.
My brother is a gamer and he told me he gets racist comments all the time.

Where?
 
I'm not a gamer, but i'll sure wager racism sells better on it that a scantily clad young hooker

~S~
 
The ADL wants to gentrify gaming spaces, and they’re using shoddy research to do it.

The Anti-Defamation League (ADL) published a report recently claiming that Steam, the world’s most popular platform for video games, is a hotbed of racism. “[T]he Steam platform is among the growing list of virtual spaces where one can encounter extremist activity,” according to the ADL. “It was disturbingly easy for ADL’s researchers to locate Steam users who espouse extremist beliefs, using language associated with white supremacist ideology and subcultures, including key terms, common numeric hate symbols, and acronyms.”
The report is the culmination of the ADL’s 2019 Gamer Survey, which found that two-thirds of online gamers in the United States experience “severe” harassment. The survey also claims that, “23% of respondents were exposed to extremist white supremacist ideology in online games.”

Remarkably, the ADL’s survey only sampled 1,045 correspondents, a small fraction of Steam’s billion-plus user base; of that, the ADL deliberately oversampled minorities. This survey, which conflates what gamers might refer to as “toxic behavior” (i.e., being yelled at over voice chat and called mean things) with extremism, begins with an agenda: how do we turn the world’s largest gaming platform into a safe space for PC/liberal gaming minorities? How do we gentrify gaming spaces?

The ADL’s deliberate failure to acknowledge and recognize context stems from a deeper instinct: the organization refuses to see gamers as people. This dehumanizing tendency allows them to ignore nuance, social and cultural complexity, norm-governance, and accountability systems that already exist in our communities. To the ADL, gamers are just empty, thoughtless vessels that transmit hateful images, utterly unworthy of consideration.

And that’s why the ADL is coming for Steam—because it’s where the gamers gather.

FFS, Seriously? I'm on Steam. This is ridiculously stupid.
My brother is a gamer and he told me he gets racist comments all the time.

Where?
The internet.
 
I just checked up on the author. He's a paid alt-right shill. So, suspicions confirmed.

Welcome to ignore. If all that you can manage to do is to parrot then you are irrelevant.
 
The ADL wants to gentrify gaming spaces, and they’re using shoddy research to do it.

The Anti-Defamation League (ADL) published a report recently claiming that Steam, the world’s most popular platform for video games, is a hotbed of racism. “[T]he Steam platform is among the growing list of virtual spaces where one can encounter extremist activity,” according to the ADL. “It was disturbingly easy for ADL’s researchers to locate Steam users who espouse extremist beliefs, using language associated with white supremacist ideology and subcultures, including key terms, common numeric hate symbols, and acronyms.”
The report is the culmination of the ADL’s 2019 Gamer Survey, which found that two-thirds of online gamers in the United States experience “severe” harassment. The survey also claims that, “23% of respondents were exposed to extremist white supremacist ideology in online games.”

Remarkably, the ADL’s survey only sampled 1,045 correspondents, a small fraction of Steam’s billion-plus user base; of that, the ADL deliberately oversampled minorities. This survey, which conflates what gamers might refer to as “toxic behavior” (i.e., being yelled at over voice chat and called mean things) with extremism, begins with an agenda: how do we turn the world’s largest gaming platform into a safe space for PC/liberal gaming minorities? How do we gentrify gaming spaces?

The ADL’s deliberate failure to acknowledge and recognize context stems from a deeper instinct: the organization refuses to see gamers as people. This dehumanizing tendency allows them to ignore nuance, social and cultural complexity, norm-governance, and accountability systems that already exist in our communities. To the ADL, gamers are just empty, thoughtless vessels that transmit hateful images, utterly unworthy of consideration.

And that’s why the ADL is coming for Steam—because it’s where the gamers gather.

FFS, Seriously? I'm on Steam. This is ridiculously stupid.
My brother is a gamer and he told me he gets racist comments all the time.

Where?
The internet.
In game or on profile?
 
The ADL wants to gentrify gaming spaces, and they’re using shoddy research to do it.

The Anti-Defamation League (ADL) published a report recently claiming that Steam, the world’s most popular platform for video games, is a hotbed of racism. “[T]he Steam platform is among the growing list of virtual spaces where one can encounter extremist activity,” according to the ADL. “It was disturbingly easy for ADL’s researchers to locate Steam users who espouse extremist beliefs, using language associated with white supremacist ideology and subcultures, including key terms, common numeric hate symbols, and acronyms.”
The report is the culmination of the ADL’s 2019 Gamer Survey, which found that two-thirds of online gamers in the United States experience “severe” harassment. The survey also claims that, “23% of respondents were exposed to extremist white supremacist ideology in online games.”

Remarkably, the ADL’s survey only sampled 1,045 correspondents, a small fraction of Steam’s billion-plus user base; of that, the ADL deliberately oversampled minorities. This survey, which conflates what gamers might refer to as “toxic behavior” (i.e., being yelled at over voice chat and called mean things) with extremism, begins with an agenda: how do we turn the world’s largest gaming platform into a safe space for PC/liberal gaming minorities? How do we gentrify gaming spaces?

The ADL’s deliberate failure to acknowledge and recognize context stems from a deeper instinct: the organization refuses to see gamers as people. This dehumanizing tendency allows them to ignore nuance, social and cultural complexity, norm-governance, and accountability systems that already exist in our communities. To the ADL, gamers are just empty, thoughtless vessels that transmit hateful images, utterly unworthy of consideration.

And that’s why the ADL is coming for Steam—because it’s where the gamers gather.

FFS, Seriously? I'm on Steam. This is ridiculously stupid.
My brother is a gamer and he told me he gets racist comments all the time.

Where?
The internet.
In game or on profile?
Not sure. I will have to ask him.
 
The ADL wants to gentrify gaming spaces, and they’re using shoddy research to do it.

The Anti-Defamation League (ADL) published a report recently claiming that Steam, the world’s most popular platform for video games, is a hotbed of racism. “[T]he Steam platform is among the growing list of virtual spaces where one can encounter extremist activity,” according to the ADL. “It was disturbingly easy for ADL’s researchers to locate Steam users who espouse extremist beliefs, using language associated with white supremacist ideology and subcultures, including key terms, common numeric hate symbols, and acronyms.”
The report is the culmination of the ADL’s 2019 Gamer Survey, which found that two-thirds of online gamers in the United States experience “severe” harassment. The survey also claims that, “23% of respondents were exposed to extremist white supremacist ideology in online games.”

Remarkably, the ADL’s survey only sampled 1,045 correspondents, a small fraction of Steam’s billion-plus user base; of that, the ADL deliberately oversampled minorities. This survey, which conflates what gamers might refer to as “toxic behavior” (i.e., being yelled at over voice chat and called mean things) with extremism, begins with an agenda: how do we turn the world’s largest gaming platform into a safe space for PC/liberal gaming minorities? How do we gentrify gaming spaces?

The ADL’s deliberate failure to acknowledge and recognize context stems from a deeper instinct: the organization refuses to see gamers as people. This dehumanizing tendency allows them to ignore nuance, social and cultural complexity, norm-governance, and accountability systems that already exist in our communities. To the ADL, gamers are just empty, thoughtless vessels that transmit hateful images, utterly unworthy of consideration.

And that’s why the ADL is coming for Steam—because it’s where the gamers gather.

FFS, Seriously? I'm on Steam. This is ridiculously stupid.



Has anybody blamed Trump yet?
Why? Are you gong to fight for his honor?


Uh no cupcake, I guess your perennial anger prevents you from understanding sarcasm.

Are you looking for a fight?

Who do you think wins the POTUS election?
 

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