ScarletRage
VIP Member
- Jun 26, 2014
- 1,191
- 157
- 80
- Moderator
- #41
We'll let's not having it be too complicated and back up for your first hosting. (I'm damn good at design but hate vote counting.)
There are some things to keep in mind. A doctor with a cop can devolve into a follow the cop game. This is where town ceases to scumhunt and follows the cop. There are several methods to get around this (roleblocker, limited use doc/cop, macho).
Generally you don't want to concentrate the power of town in the hands of one player as well. 90% of the night actions capable would be in the hands of one player. That's not the best idea. For newbie hosts, hosting a semi-open might be the best idea. Working with what we have
Mafia Specialist (Roleblocker, Agent [Watcher + Tracker], or Rolecop)
Mafia 1-Shot BP Traitor [Can investigate any player to see if they are the mob. If he finds a Mob, he joins as a vanilla]
Mafia Encryptor (Allows Daychat)
Neutral Killer (Serial Killer, Arsonist, Spree Killer) (Can pick investigation immune or NK immune) or VT
Town Protective (Bodyguard, Doctor, X-Shot Bulletproof, or Immune to one type)
Town Investigative (Gunsmith, Cop, Watcher, Tracker, Agent)
Town PR (Any of the above + Vigilante or Roleblocker or Neighbors or Masons)
Town PR or VT
Town PR or VT
Town 1-shot PR or VT
VT
VT
VT
The options I have here are fluid. If you don't include a neutral killer, the setup would be townsided if you added a PR in its place. This would work as a Upick as there's enough fluidity to ensure whatever people submitted could work in the boxes.
If scum have very little power ex: Rolecop only, Town's power should be reduced accordingly. The more killing roles there are, the more power town needs to compensate.
There are some things to keep in mind. A doctor with a cop can devolve into a follow the cop game. This is where town ceases to scumhunt and follows the cop. There are several methods to get around this (roleblocker, limited use doc/cop, macho).
Generally you don't want to concentrate the power of town in the hands of one player as well. 90% of the night actions capable would be in the hands of one player. That's not the best idea. For newbie hosts, hosting a semi-open might be the best idea. Working with what we have
Mafia Specialist (Roleblocker, Agent [Watcher + Tracker], or Rolecop)
Mafia 1-Shot BP Traitor [Can investigate any player to see if they are the mob. If he finds a Mob, he joins as a vanilla]
Mafia Encryptor (Allows Daychat)
Neutral Killer (Serial Killer, Arsonist, Spree Killer) (Can pick investigation immune or NK immune) or VT
Town Protective (Bodyguard, Doctor, X-Shot Bulletproof, or Immune to one type)
Town Investigative (Gunsmith, Cop, Watcher, Tracker, Agent)
Town PR (Any of the above + Vigilante or Roleblocker or Neighbors or Masons)
Town PR or VT
Town PR or VT
Town 1-shot PR or VT
VT
VT
VT
The options I have here are fluid. If you don't include a neutral killer, the setup would be townsided if you added a PR in its place. This would work as a Upick as there's enough fluidity to ensure whatever people submitted could work in the boxes.
If scum have very little power ex: Rolecop only, Town's power should be reduced accordingly. The more killing roles there are, the more power town needs to compensate.