ScarletRage
VIP Member
- Jun 26, 2014
- 1,191
- 157
We'll let's not having it be too complicated and back up for your first hosting. (I'm damn good at design but hate vote counting.)
There are some things to keep in mind. A doctor with a cop can devolve into a follow the cop game. This is where town ceases to scumhunt and follows the cop. There are several methods to get around this (roleblocker, limited use doc/cop, macho).
Generally you don't want to concentrate the power of town in the hands of one player as well. 90% of the night actions capable would be in the hands of one player. That's not the best idea. For newbie hosts, hosting a semi-open might be the best idea. Working with what we have
Mafia Specialist (Roleblocker, Agent [Watcher + Tracker], or Rolecop)
Mafia 1-Shot BP Traitor [Can investigate any player to see if they are the mob. If he finds a Mob, he joins as a vanilla]
Mafia Encryptor (Allows Daychat)
Neutral Killer (Serial Killer, Arsonist, Spree Killer) (Can pick investigation immune or NK immune) or VT
Town Protective (Bodyguard, Doctor, X-Shot Bulletproof, or Immune to one type)
Town Investigative (Gunsmith, Cop, Watcher, Tracker, Agent)
Town PR (Any of the above + Vigilante or Roleblocker or Neighbors or Masons)
Town PR or VT
Town PR or VT
Town 1-shot PR or VT
VT
VT
VT
The options I have here are fluid. If you don't include a neutral killer, the setup would be townsided if you added a PR in its place. This would work as a Upick as there's enough fluidity to ensure whatever people submitted could work in the boxes.
If scum have very little power ex: Rolecop only, Town's power should be reduced accordingly. The more killing roles there are, the more power town needs to compensate.
There are some things to keep in mind. A doctor with a cop can devolve into a follow the cop game. This is where town ceases to scumhunt and follows the cop. There are several methods to get around this (roleblocker, limited use doc/cop, macho).
Generally you don't want to concentrate the power of town in the hands of one player as well. 90% of the night actions capable would be in the hands of one player. That's not the best idea. For newbie hosts, hosting a semi-open might be the best idea. Working with what we have
Mafia Specialist (Roleblocker, Agent [Watcher + Tracker], or Rolecop)
Mafia 1-Shot BP Traitor [Can investigate any player to see if they are the mob. If he finds a Mob, he joins as a vanilla]
Mafia Encryptor (Allows Daychat)
Neutral Killer (Serial Killer, Arsonist, Spree Killer) (Can pick investigation immune or NK immune) or VT
Town Protective (Bodyguard, Doctor, X-Shot Bulletproof, or Immune to one type)
Town Investigative (Gunsmith, Cop, Watcher, Tracker, Agent)
Town PR (Any of the above + Vigilante or Roleblocker or Neighbors or Masons)
Town PR or VT
Town PR or VT
Town 1-shot PR or VT
VT
VT
VT
The options I have here are fluid. If you don't include a neutral killer, the setup would be townsided if you added a PR in its place. This would work as a Upick as there's enough fluidity to ensure whatever people submitted could work in the boxes.
If scum have very little power ex: Rolecop only, Town's power should be reduced accordingly. The more killing roles there are, the more power town needs to compensate.