Ravi
Diamond Member
Here's another debunking:
Developing Intelligence - The Old Version: Video Game Violence and Desensitization
Developing Intelligence - The Old Version: Video Game Violence and Desensitization
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Here's another debunking:
Developing Intelligence - The Old Version: Video Game Violence and Desensitization
Here's another debunking:
Developing Intelligence - The Old Version: Video Game Violence and Desensitization
So who is Chris Chatham and what are his credentials for critiquing the review?
Here's another debunking:
Developing Intelligence - The Old Version: Video Game Violence and Desensitization
So who is Chris Chatham and what are his credentials for critiquing the review?
The uproar about violent video games is based upon an imaginary correlation to an inflated perception of harm, not valid statistical analysis.
These are all excellent points. If you had posted this immediately after the OP the thread would have died long ago.But the debate isn't about the crime rate in general or the murder rate in general. The debate is about the escalation of senseless mass murders of innocents, whether violent video games and media contributes to that, and on a broader scale whether violent video games and media is generally harmful to kids.
Statistically speaking, we are still at historically low levels of violence in the U.S., even with the recent mass murders. In fact, there hasn't even been an escalation of mass murder since the 1980s, though there has been a small increase (1.2% annually).
Mass murder rises as other killings decline - East Valley Tribune: Nation / World
According to recently released FBI statistics, homicides involving two or more victims rose from 1,360 incidents in 2008 to 1,428 incidents last year. That's a 5 percent increase even though homicides, overall, dropped nearly 7 percent...
Data on mass murders for 2009 are not yet available, but these killings involving four or more victims have been rising slightly in recent years. For the three-year period 2006 to 2008, an annual average of 163 Americans perished in acts of mass killing, up from the annual average of 161 during the 1980s.
An increase of 1.2% over mass murder rates in the 1980s is not an escalation in mass murder.
I know it's a horrifying topic, but this isn't a new problem. In fact, it's barely changed since the 80s.
Realizing that fact can keep us from the sorts of overreactions that you've engaged in here.
It's helpful to look at crime stats in context:
From 1980 to 2008, at least 4,685 people have perished in 965 reported incidents of mass murder involving at least four fatalities committed during the same incident. Multiple homicides involving at least two victims took 44,163 lives in 19,568 incidents.
That's an annual average of about 163. In 2012, there were 151 victims of mass murder in the U.S.
That's actually lower than average.
Here's another helpful article...mass murders represent only about 1% of all homicides. In spite of the horrifying nature of the mass murders in 2012, they have remained rare.
Mass killings occur in USA once every two weeks
Personally, I'm not a fan of overreacting.
He is a professor of telecommunications and cognitive science. Not scoff worthy.
Nor are the points he made in his article.
He is a professor of telecommunications and cognitive science. Not scoff worthy.
Nor are the points he made in his article.
Which is why I didn't scoff. I was happy to include his perspective in the debate.
But neither will I automatically accept his opinion as more worthy than others who have studied this particular phenomenon. Most especially since he is an avid video gamer, enamored with video games, and a founder of the game research blog Terra Nova where you got your link. He also created an Indiana University program built on the structure of a collaborative game environemnt. Folks who love the violent video games have strong motive to portray them as a harmless activity.
He is a professor of telecommunications and cognitive science. Not scoff worthy.
Nor are the points he made in his article.
Which is why I didn't scoff. I was happy to include his perspective in the debate.
But neither will I automatically accept his opinion as more worthy than others who have studied this particular phenomenon. Most especially since he is an avid video gamer, enamored with video games, and a founder of the game research blog Terra Nova where you got your link. He also created an Indiana University program built on the structure of a collaborative game environemnt. Folks who love the violent video games have strong motive to portray them as a harmless activity.
Your argument was based upon the (mistaken) belief that there has been an escalation in mass murder since the advent of violent video games. That belief has been debunked, rendering your other points irrelevant.
I have I believe made an effective case that these senseless mass murders of innocents is a relatively new phenomenon in America and has been escalating in recent decades.
It wasn't a new phenomenon in 1764 when 2 men went into an American school and shot a bunch of children, and its still not.
If video games cause violence (which I don't believe) then we have a vested interest in taking away the tools of violence....and that would be weapons that are easily used to shoot multiple victims.
Any firearm can be used to shoot multiple victims. Besides, you're making a gun grab argument, which overlooks the history of such measures. You end up assuring the criminals are better armed than law abiding citizens trying to protect their families and you expose the people to tyranny. Ain't gonna happen.
"Gun grab" is a phrase used by the Right, who apparently also believe there's a tax for dying, and that there's an actual medical procedure called "partial birth abortion."
Remember when we tried a marginally-effective survival/assault weapons ban for 10 years not so long ago?
And at any time were any guns grabbed from lawful owners? Even one?
Over the past twenty years, claimsmakers have asserted that the mid-1960s marked the beginning of an unprecedented and ever-growing mass murder wave in the United States. Recent research has shown, however, that mass murder was just as common during the 1920s and 30s as it has been since the mid-1960s. Using the FBI’s Supplementary Homicide Reports (SHR) and newspaper, network television news, and newsweekly magazine coverage as sources of data, this study examines why and how mass murder was constructed as a new crime problem.
He is a professor of telecommunications and cognitive science. Not scoff worthy.
Nor are the points he made in his article.
Which is why I didn't scoff. I was happy to include his perspective in the debate.
But neither will I automatically accept his opinion as more worthy than others who have studied this particular phenomenon. Most especially since he is an avid video gamer, enamored with video games, and a founder of the game research blog Terra Nova where you got your link. He also created an Indiana University program built on the structure of a collaborative game environemnt. Folks who love the violent video games have strong motive to portray them as a harmless activity.
It wasn't a new phenomenon in 1764 when 2 men went into an American school and shot a bunch of children, and its still not.
America didn't exist then. Anyway, who did this and where?