Abishai100
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- Sep 22, 2013
- 4,957
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This is a video-game praise mosaic I've been itching to compose for a long time, and it's inspired by Toys and Street Fighter.
Incidentally, some archaeologist should make a catalogue of toys throughout the history of civilization. I haven't heard of anything really 'standard' in this category, though there are certainly 'standard' history of medicine, history of art, and history of music books!
Cheers,
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The purpose of video games and the colourful characters/avatars they present is to engage the mind and stimulate it to make analogies of the real world (to improve hand-eye-coordination). Too much video-game play makes the mind idle and lazy, but taken in moderation, the virtual reality of the recreational activity helps the mind sort out anxieties regarding self-presentation, moral fitness, and even physical excitement at the emotional level! The Street Fighter warrior-avatar Vega is a rogue combat-artist with bladed-hands and a penchant for survivalism.
Looking at figurine characterizations of courage, valor, and/or wits throughout history (e.g., tiny dolls of centurions from Ancient Rome) equally remind us of the mental exercise involved with 'imagining' real-life scenarios. These 'characters' (or figurines) are emblems of mental activity and a summary of humanity's evaluation of customs and etiquette. As such, they remind us of the sacredness of health!
This is not too different from comic book characters such as Squirrel-Girl (Marvel Comics) who come in eccentric forms and serve to remind society of the creative fancy of 'imagining' outrageous behaviors and/or appearance. Squirrel-Girl is something like a 'trophy-wife' or even a 'pretend mail-order-bride' who is there simply to guide the mind towards a vigorous form of self-awareness (and hopefully humility!). Squirrel-Girl also reminds us of the sacredness of the human physique.
The role of the archaeologist/historian is therefore to evaluate the metaphysical impact of these 'figurines' and 'virtual-dolls' and how they contribute to the intellectual 'quality' of civilization itself. This is a great achievement in human ingenuity and should not be taken lightly, which is why advocates of democracy favour endorsing (and even defending!) the spiritual right to celebrate relevant 'figurine-metaphysics' themed American films such as Avatar (James Cameron) and E.T.: The Extra-Terrestrial (Steven Spielberg).
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Incidentally, some archaeologist should make a catalogue of toys throughout the history of civilization. I haven't heard of anything really 'standard' in this category, though there are certainly 'standard' history of medicine, history of art, and history of music books!
Cheers,
====
The purpose of video games and the colourful characters/avatars they present is to engage the mind and stimulate it to make analogies of the real world (to improve hand-eye-coordination). Too much video-game play makes the mind idle and lazy, but taken in moderation, the virtual reality of the recreational activity helps the mind sort out anxieties regarding self-presentation, moral fitness, and even physical excitement at the emotional level! The Street Fighter warrior-avatar Vega is a rogue combat-artist with bladed-hands and a penchant for survivalism.
Looking at figurine characterizations of courage, valor, and/or wits throughout history (e.g., tiny dolls of centurions from Ancient Rome) equally remind us of the mental exercise involved with 'imagining' real-life scenarios. These 'characters' (or figurines) are emblems of mental activity and a summary of humanity's evaluation of customs and etiquette. As such, they remind us of the sacredness of health!
This is not too different from comic book characters such as Squirrel-Girl (Marvel Comics) who come in eccentric forms and serve to remind society of the creative fancy of 'imagining' outrageous behaviors and/or appearance. Squirrel-Girl is something like a 'trophy-wife' or even a 'pretend mail-order-bride' who is there simply to guide the mind towards a vigorous form of self-awareness (and hopefully humility!). Squirrel-Girl also reminds us of the sacredness of the human physique.
The role of the archaeologist/historian is therefore to evaluate the metaphysical impact of these 'figurines' and 'virtual-dolls' and how they contribute to the intellectual 'quality' of civilization itself. This is a great achievement in human ingenuity and should not be taken lightly, which is why advocates of democracy favour endorsing (and even defending!) the spiritual right to celebrate relevant 'figurine-metaphysics' themed American films such as Avatar (James Cameron) and E.T.: The Extra-Terrestrial (Steven Spielberg).
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