healthmyths
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- Sep 19, 2011
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So CNN has the below article initially first paragraph discounting President Trump's statement with a subjective, personal observation by a Parkland school shooting survivor.
"I'm hearing more and more people saying the level of violence on video games is really shaping young people's thoughts," he said. "And then you go the further step, and that's the movies. You see these movies -- they're so violent, and yet a kid is able to see the movie if sex isn't involved." Killing, though, is involved, he said.
His remarks were dismissed by Chris Grady, a survivor of the February 14 shootings at Stoneman Douglas High School in Florida: "I grew up playing video games ... first-person shooter games, and I would never, ever dream of taking the lives of any of my peers."
BUT what do the experts say?
The psychological group reports that more than 90% of children in the United States play video games.
Among kids between the ages of 12 and 17, the number rises to 97%.
More important, 85% or more of video games on the market contain some form of violence.
The titles seem to say it all: "Manhunt," "Thrill Kill," "Gears of War" and "Mortal Kombat." However, even the seemingly benign "Pokemon Go" requires players to go to battle.
The American Psychological Association observed in an August 2015 policy statement that research demonstrated a link:
"between violent video game use and both increases in aggressive behavior ... and decreases in prosocial behavior, empathy, and moral engagement."
In its July 2016 guideline on media violence, the American Academy of Pediatrics warned that violent media set a poor example for kids. Video games, the academy noted, "should not use human or other living targets or award points for killing, because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others."
Overall, the academy's summary of the results from more than 400 studies revealed a "significant" link between being exposed to violent media (in general) and aggressive behavior, aggressive thoughts and angry feelings.
Do video games lead to violence? - CNN
And yet very very seldom do we hear/read/see any comments, stories, etc. from the MSM regarding the immense influence these violent video games have on future killers.
All we hear/read/see is we need to get rid of guns...!
What will they say when the next school shooter WHO IS OUT THERE comes into the school brandishing
dynamite sticks, or vials of anthrax, or somethings OTHER than GUNS?
Instead of going after as the experts tell them the influencing factors... the MSM goes after the simplistic unrealistic non-solution!
"I'm hearing more and more people saying the level of violence on video games is really shaping young people's thoughts," he said. "And then you go the further step, and that's the movies. You see these movies -- they're so violent, and yet a kid is able to see the movie if sex isn't involved." Killing, though, is involved, he said.
His remarks were dismissed by Chris Grady, a survivor of the February 14 shootings at Stoneman Douglas High School in Florida: "I grew up playing video games ... first-person shooter games, and I would never, ever dream of taking the lives of any of my peers."
BUT what do the experts say?
The psychological group reports that more than 90% of children in the United States play video games.
Among kids between the ages of 12 and 17, the number rises to 97%.
More important, 85% or more of video games on the market contain some form of violence.
The titles seem to say it all: "Manhunt," "Thrill Kill," "Gears of War" and "Mortal Kombat." However, even the seemingly benign "Pokemon Go" requires players to go to battle.
The American Psychological Association observed in an August 2015 policy statement that research demonstrated a link:
"between violent video game use and both increases in aggressive behavior ... and decreases in prosocial behavior, empathy, and moral engagement."
In its July 2016 guideline on media violence, the American Academy of Pediatrics warned that violent media set a poor example for kids. Video games, the academy noted, "should not use human or other living targets or award points for killing, because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others."
Overall, the academy's summary of the results from more than 400 studies revealed a "significant" link between being exposed to violent media (in general) and aggressive behavior, aggressive thoughts and angry feelings.
Do video games lead to violence? - CNN
And yet very very seldom do we hear/read/see any comments, stories, etc. from the MSM regarding the immense influence these violent video games have on future killers.
All we hear/read/see is we need to get rid of guns...!
What will they say when the next school shooter WHO IS OUT THERE comes into the school brandishing
dynamite sticks, or vials of anthrax, or somethings OTHER than GUNS?
Instead of going after as the experts tell them the influencing factors... the MSM goes after the simplistic unrealistic non-solution!