sameech
VIP Member
- May 12, 2014
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Winchester sucked, and Honeycutt was subpar.
Yep I would totally write both of them out LOL
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Winchester sucked, and Honeycutt was subpar.
You barely watched M*A*S*H?I hate to say it, but I'm not sure I even know what you guys are talking about with these characters. I barely watched MASH and certainly don't remember much from it. Not sure I could relate to that theme. But since flavor is nothing more than flavor in these games, I don't think that matters much. The monster one, I recognized some of the movie clips but certainly not all of them. I did want to go rent Cabin in the Woods though. LOL
I hate to say it, but I'm not sure I even know what you guys are talking about with these characters. I barely watched MASH and certainly don't remember much from it. Not sure I could relate to that theme. But since flavor is nothing more than flavor in these games, I don't think that matters much. The monster one, I recognized some of the movie clips but certainly not all of them. I did want to go rent Cabin in the Woods though. LOL
Oh gosh, MASH.
Being a young home health aide you're probably going to learn a bit about old TV shows. A late elderly client of mine with ALS would always watch MASH and Hogan's Heroes with me. Good television. I've also become familiar with TCM and various actors like Clark Gable, Mary Astor, and Burt Lancaster. And some of these actors were hot, like Astor in Red Dust. Say it ain't so!![]()
You barely watched M*A*S*H?I hate to say it, but I'm not sure I even know what you guys are talking about with these characters. I barely watched MASH and certainly don't remember much from it. Not sure I could relate to that theme. But since flavor is nothing more than flavor in these games, I don't think that matters much. The monster one, I recognized some of the movie clips but certainly not all of them. I did want to go rent Cabin in the Woods though. LOL
That's downright unamerican!
You barely watched M*A*S*H?I hate to say it, but I'm not sure I even know what you guys are talking about with these characters. I barely watched MASH and certainly don't remember much from it. Not sure I could relate to that theme. But since flavor is nothing more than flavor in these games, I don't think that matters much. The monster one, I recognized some of the movie clips but certainly not all of them. I did want to go rent Cabin in the Woods though. LOL
That's downright unamerican!
Grandma, you might want to ask C_K to give you the power to open and close threads in this forum and edit or delete if needed. As an alternative, you can ask Wake or Avi to do it if they are playing without them having to be co-mods or seeing anything regarding the game that would hurt their ability to play it. Up to you there.
Grandma, you might want to ask C_K to give you the power to open and close threads in this forum and edit or delete if needed. As an alternative, you can ask Wake or Avi to do it if they are playing without them having to be co-mods or seeing anything regarding the game that would hurt their ability to play it. Up to you there.
Yeah, I was thinking about that this morning, I'll have to get lock/unlocks on the QT threads too.
I don't think it will hurt the game to have Wake or Avi do it here though, there shouldn't be anything that can leak. The QT's might be a problem...
I have a question about Sleeper/Amnesiac PRs. How are the player PMs worded?
"You don't know what your role is" or "You're a Vanilla Townie, your role may change during the game," or what?![]()
- An Amnesiac Cop functions as a normal Cop, but does not receive the results of its investigations. Those investigation results are sent to another (unknown) player. This has been commonly subverted by making the unknown recipient a Mafioso or a Serial Killer.
I don't know. Checked the mafia wiki dfor amnesiac and got this:
- An Amnesiac Cop functions as a normal Cop, but does not receive the results of its investigations. Those investigation results are sent to another (unknown) player. This has been commonly subverted by making the unknown recipient a Mafioso or a Serial Killer.
Cop - MafiaWiki
LOL at the idea of a drunk scum that doesn't remember they are scum. That's funny stuff right there. So if I am understanding it properly, whoever got this role would get PM saying they are VT and then later in the game they'd get a PM telling them what they actually are. That's pretty clever actually.
I wasn't going to tell them anything but that they were drunk, wouldn't find out anything until they sobered up some, but they could still vote however they wanted.
IIRC, I was planning 3 scum with the drunk one, town would have a cop who could ghost if they were mislynched by day 3 (post their investigation notes via the Mod in public), a doc who could not protect the same person two days in a row, a martyr if used by Day 3 (they could assume the role of any dead town player), and an object that had to be passed from player to player every single night (but would become a scum double kill and disappear from the game if it was given to them) that made townie immune to the NK that cycle, and a bunch of VT's. I was aiming for a 13-14 person game so it was a little weighted in favor of town I thought using the old Werewolf weighting system, but not too badly. I think it was +/- 20 or so on the balance and I threw in a few extra +1 VT's to offset the one shot vig potentially (likely) happening.
LOL at the idea of a drunk scum that doesn't remember they are scum. That's funny stuff right there. So if I am understanding it properly, whoever got this role would get PM saying they are VT and then later in the game they'd get a PM telling them what they actually are. That's pretty clever actually.
I wasn't going to tell them anything but that they were drunk, wouldn't find out anything until they sobered up some, but they could still vote however they wanted.
IIRC, I was planning 3 scum with the drunk one, town would have a cop who could ghost if they were mislynched by day 3 (post their investigation notes via the Mod in public), a doc who could not protect the same person two days in a row, a martyr if used by Day 3 (they could assume the role of any dead town player), and an object that had to be passed from player to player every single night (but would become a scum double kill and disappear from the game if it was given to them) that made townie immune to the NK that cycle, and a bunch of VT's. I was aiming for a 13-14 person game so it was a little weighted in favor of town I thought using the old Werewolf weighting system, but not too badly. I think it was +/- 20 or so on the balance and I threw in a few extra +1 VT's to offset the one shot vig potentially (likely) happening.
I'm assuming by scum double kill that means for one night scum get 2 NK's if they happen to get this object and then it would disappear right?
Sounds like a lot of fun actually. +1 VT's I'm assuming are 1-shot BP's. Yeah, I can see that being necessary if there's a vig in the game also and they would be protected from that as well for one turn. I would give one of the scum a PR also to balance things out and make sure there were closer to 16 players so town can have the extra VT's. I'm assuming by scum double kill that means for one night scum get 2 NK's if they happen to get this object and then it would disappear right? Otherwise whatever townie had it would be immune from NK that night they had it. That is a very clever idea Sameech and I like it.