Wolfsister77
Knowledge Is Power
Sounds like a lot of fun actually. +1 VT's I'm assuming are 1-shot BP's. Yeah, I can see that being necessary if there's a vig in the game also and they would be protected from that as well for one turn. I would give one of the scum a PR also to balance things out and make sure there were closer to 16 players so town can have the extra VT's. I'm assuming by scum double kill that means for one night scum get 2 NK's if they happen to get this object and then it would disappear right? Otherwise whatever townie had it would be immune from NK that night they had it. That is a very clever idea Sameech and I like it.
Yes on the object no on the VT's. In the balancing of powers the goal was on the werewolf system to have a net zero. VT's were +1 weight, cops were +7 regular scum were -6, so a simple example would be to have 2 scum (2*-6=-12) and hit a zero balance you would need a cop (7) and 5 VT's (5*1). Different roles had different weights and modifiers within roles affected their weight so a full doc was a 7 I think but a doc with certain limits on them might only be a +3 or +4. In my case, I threw in a couple extra 1 pt VT's on the town side just so it was more likely that the when the object hit scum hands and became a double kill it was less likely to be the game winning moment. Nobody would have been told who gave them the object, just that they received it, what it did for them, and they had to pass it to someone else at the end of the night so the person knew they had it the game day before the night it protected them if town.
That's an interesting way to go on the balancing and completely makes sense. I see you did say the vig is one-shot so really 1-shot BP's would not be needed. This is a good idea Sameech, especially passing the object around. It makes things interesting and fun. I like an element of mystery in the games where you don't know what is going to happen necessarily at times. It is amazing to me how creative some people are who create these games. There's a lot more to it than you would think to keep it more fun and balanced.