Wake
Easygoing Conservative
- Jun 11, 2013
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- #361
Also, here's another Mafia mechanic to work with:
Neighbors and Masons. If I made Moonglow, Shaitra, and Wolfie Neighbors, they'd all be able to talk in their own QT thread Day or Night. However, one or more of those chatty neighbors could be evil. Masons, on the other hand, are Vanilla Townies who know each other are Townies, and they also get their own QT thread to talk in.
The Amnesiac modifier is neat, too. Imagine you're a well-meaning Townie, and you're never told you lost your memory. However... after the 3rd Day you wake up and recall being an evil Mafia Goon? I've never played or used that role before, but it has many possibilities.
Town Hiders, on the other hand, are a bit... different. These guys hide. A Hider would scurry his or her little butt behind someone else, thus becoming immune to being targeted. However, if the town Hider hides behind Scum, that little runt dies instantly. Scum don't play around. 'Specially with runts. If a Hider hides behind someone, and that person gets killed, the Hider dies, too. Same goes if the person the Hider's latched onto gets protected, investigated, jailed, you name it. Usually they can use their ability 1 to 3 times within the game.
Psychiatrists are a countermeasure to the Serial Killer. He or she targets someone they think is a Serial Killer and, if successful, that person gets rehabilitated. The SK becomes a Vanilla Townie. This role is always pro-Town, yet rare.
I'll get started on the list soon, guys.![Big Grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![badgrin :badgrin: :badgrin:](/styles/smilies/badgrin.gif)
![smiliehug :smiliehug: :smiliehug:](/styles/smilies/smiliehug.gif)
Neighbors and Masons. If I made Moonglow, Shaitra, and Wolfie Neighbors, they'd all be able to talk in their own QT thread Day or Night. However, one or more of those chatty neighbors could be evil. Masons, on the other hand, are Vanilla Townies who know each other are Townies, and they also get their own QT thread to talk in.
The Amnesiac modifier is neat, too. Imagine you're a well-meaning Townie, and you're never told you lost your memory. However... after the 3rd Day you wake up and recall being an evil Mafia Goon? I've never played or used that role before, but it has many possibilities.
Town Hiders, on the other hand, are a bit... different. These guys hide. A Hider would scurry his or her little butt behind someone else, thus becoming immune to being targeted. However, if the town Hider hides behind Scum, that little runt dies instantly. Scum don't play around. 'Specially with runts. If a Hider hides behind someone, and that person gets killed, the Hider dies, too. Same goes if the person the Hider's latched onto gets protected, investigated, jailed, you name it. Usually they can use their ability 1 to 3 times within the game.
Psychiatrists are a countermeasure to the Serial Killer. He or she targets someone they think is a Serial Killer and, if successful, that person gets rehabilitated. The SK becomes a Vanilla Townie. This role is always pro-Town, yet rare.
I'll get started on the list soon, guys.
![badgrin :badgrin: :badgrin:](/styles/smilies/badgrin.gif)
![smiliehug :smiliehug: :smiliehug:](/styles/smilies/smiliehug.gif)