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I am unsure if I see the vampire being totally "useless to scum" TBH, it gives scum one more in numbers to outnumber us for a win and one more person trying to confuse us, wagon and vote for lynches with scum and create havoc and distrust amongst us.
I am unsure if I see the vampire being totally "useless to scum" TBH, it gives scum one more in numbers to outnumber us for a win and one more person trying to confuse us, wagon and vote for lynches with scum and create havoc and distrust amongst us.
Maybe not totally useless, but not much more than a warm body.
And whoever it is will have to be one hell of a good actor to be able to switch alliances without drawing mega suspicion.
Those who agree with the plan to convert the sk if they claim, please post:
If I am doctor, I will protect the sk.
If I am psyche, I will cure the sk.
Those that don't post: that is a scum claim, as this plan benefits town in a way that scum can't prevent as long as it is done N1.
PRs need to keep their heads low today.
Recruiting the sk is too beneficial to town to split hairs, and N1 is or only guaranteed shot at it.
Reputation = trepidation
Then why the plan to cure them...Message to the sk: If you happen to want to join town, don't use your NK because that would ultimately undermine your own win con in the long run.
I'm not sure that's true. Until the sk is cured his or her win condition is still killing anyone. And he or she could kill the scum at night.
I tend to think the serial killer outing his or herself on the hope to get cured only helps scum. Because they won't have him or her nk them and then they can kill him so we lost any advantage there is to the town
I see the SK being alive or not turned benefitting scum- Less people they all have to NK and the quicker we lose. Why would scum want to kill the SK after he or she turned, they revert to VT, right? So its just a townie then, right? They no longer possess killing abilities, or am I wrong? In my head I have been treating the SK like the usurper from last game- but this one is deadly. So in my estimation, they would want to kinda work with scum until they thought they could win the game, then start killing those they pegged as scum.
SK can kill scum, and scum can't stand to lose as many as town.
SK is a threat to scum.
Then why the plan to cure them...Message to the sk: If you happen to want to join town, don't use your NK because that would ultimately undermine your own win con in the long run.
I'm not sure that's true. Until the sk is cured his or her win condition is still killing anyone. And he or she could kill the scum at night.
I tend to think the serial killer outing his or herself on the hope to get cured only helps scum. Because they won't have him or her nk them and then they can kill him so we lost any advantage there is to the town
I see the SK being alive or not turned benefitting scum- Less people they all have to NK and the quicker we lose. Why would scum want to kill the SK after he or she turned, they revert to VT, right? So its just a townie then, right? They no longer possess killing abilities, or am I wrong? In my head I have been treating the SK like the usurper from last game- but this one is deadly. So in my estimation, they would want to kinda work with scum until they thought they could win the game, then start killing those they pegged as scum.
SK can kill scum, and scum can't stand to lose as many as town.
SK is a threat to scum.
That really seems a rather strange road to take - demanding that the SK is actually a threat to scum rather than town yet advocating for the SK to be cured...
For the most part - I see the SK as a massive threat to town because two kills a night might get town numbers to the point where we cant win very quickly. Curing the SK gives us the numbers advantage that help greatly AND gives the SK a much better chance at winning. I do wonder though as to why they have not declared themselves though.
Then why the plan to cure them...Message to the sk: If you happen to want to join town, don't use your NK because that would ultimately undermine your own win con in the long run.
I'm not sure that's true. Until the sk is cured his or her win condition is still killing anyone. And he or she could kill the scum at night.
I tend to think the serial killer outing his or herself on the hope to get cured only helps scum. Because they won't have him or her nk them and then they can kill him so we lost any advantage there is to the town
I see the SK being alive or not turned benefitting scum- Less people they all have to NK and the quicker we lose. Why would scum want to kill the SK after he or she turned, they revert to VT, right? So its just a townie then, right? They no longer possess killing abilities, or am I wrong? In my head I have been treating the SK like the usurper from last game- but this one is deadly. So in my estimation, they would want to kinda work with scum until they thought they could win the game, then start killing those they pegged as scum.
SK can kill scum, and scum can't stand to lose as many as town.
SK is a threat to scum.
That really seems a rather strange road to take - demanding that the SK is actually a threat to scum rather than town yet advocating for the SK to be cured...
For the most part - I see the SK as a massive threat to town because two kills a night might get town numbers to the point where we cant win very quickly. Curing the SK gives us the numbers advantage that help greatly AND gives the SK a much better chance at winning. I do wonder though as to why they have not declared themselves though.
@mod: Does the shrink's target get notified of an action on them and by whom if it fails?
If so, the shrink shouldn't act unless they are sure.
AyeCantSeeYou - Are the players notified if the Vampire changes alliances?
@mod: Will the night actions have flavor so we know which faction killed which player?
Certainly a third Scumteam member is not a good thing for Town, but in the case of the Vampire, it's nearly useless for Scum.
The Vampire has Night Talk in the QT, but no kill powers, and he/she cannot Endgame on his/her own:
If recruited, you will have Night Talk with the Ghouls, and if both Ghouls are lynched, you commit Suicide.
Investigation results on you will always return Town.
Win Condition:
Your win condition depends upon your alignment at the end of the game.
If not targeted for a Night Kill, your alignment and win condition is Town - You win when all threats to the town have been eliminated.
If recruited by the Ghouls, you win when the Ghouls obtain a majority or nothing can prevent this from occuring.
I had to read his response a couple times and you are right. He seems to think the SK not turning helps scum. It most assuredly does not help scum. SK can kill scum if not turned. What threat are they to scum cured? They are a VT at that point. And the Psych becomes VT also.
Something else we should be hunting is the vampire. Scum will want to find and recruit that persona and if they do, if the SK is still alive, town is screwed. Almost as screwed as they would be if the JOAT died. Another thing I'm surprised by is there isn't a back-up JOAT to take over the remainder of the abilities if the original dies.
Yeah, you are also right about the Psych only working odd nights. So at the end of the day, we should put up who we want the Psych to target, who we want the Cop or Dr. to target and hope for the best.
Okay. The Shrink is basically a Vanilla Townie anyway - all he/she can do PR-wise is convert the SK.
With the SK as SK there will be 2 kills each Night, unless Scum get lucky and kill the SK or the SK gets VERY lucky and kills both Scum over 2 Nights. Most likely it'll be Townies that end up dead.
With the SK as converted Townie, Town has an extra expendable member AND an extra vote, with the bonus of 1 less kill per Night.
It's possible but not likely that the SK will endgame, so SK as SK is pretty much a suicide role.
I think a claim an conversion are in order.
Also, Wolf, "we should put up who we want the Psych to target, who we want the Cop or Dr. to target and hope for the best" kinda bugs me. I'd like to think that the PRs can decide for themselves in the first place, in the second, "we," at least this early in the Game, includes Scum.